Shadowtail’s Song, Act 2

Start with Act 1 here. In my D&D campaign, I surprised my players with this knowledge by introducing a cat by the name of Shadowtail. This is Shadowtail’s origin story, Act 2.

I was inspired by several things: cats I’ve known in my life, for one; the stories about Lankhmar Below by Fritz Lieber; the novel Tailchaser’s Song by Tad Williams; and the Dream of A Thousand Cats from the Sandman series.

Act II:

She did not have a name. She had lived so long among the Two-Legs that she had nearly lost her meow, which surprised me. Whatever the Two-Legs called her did not sing to her, so she ignored them. She had spied me from a distance and it had reminded her of something, and eventually had approached me.

She was as free as the wind, and as patient as the stone, and as fierce as a fire. But what she was all else: she was clever. Nearly as clever as I am.

We spent most of our time aboveground. Riverwild would come find me and we would hunt together or sun together in the late afternoon. On rainy days we would hide in one of the buildings – avoiding the stone hall near the gate where the Two-Legs came and went, and the main temple where the fount of magic once was. We would hiss and taunt the giant spiders in the pavilion, or chase game down the stone steps into the deep hole, or chase each other along the broken wall tops. 

Best of all we would watch the sun, moon and stars chase themselves across the sky from the top most level of the tallest tower, and we would sing to them, and to each other.

One day, we had wandered beyond the walls in search of tasty mice, and seeing her on the bank of a rushing stream, I said that she was as wild as a rushing river. She sneezed in laughter, and said, “You, and only you, may call me Riverwild. I may not come when you call, of course, but my heart will hear it, Shadowtail.”

Eventually, kittens happened, as they often do.

Riverwild and I would roam and hunt still. We were particularly careful about avoiding the gatehouse during these long warm days andshort warm nights. When Riverwild became too gravid to hunt, she would nest in the long grass near a pool of potable water, and I would bring her meat to feed her and her — our — kits. When they were done with nursing, Riverwild and I would give them prey to play with, and sometimes hide and pounce on them, until they learned to hide and pounce on us. We gave names to the one or two who could sing more than just cat-song.

It was a good summer. But the warm season does grow cooler. Leaves turn from green to brown and orange. Days grow shorter, leaving more night in which to hunt. Kittens became ptoms and qweins. They grew and some stayed nearby, and others wandered off on their own adventures. In the lazy afternoons, bellies full, I would sing them songs of Kopno’domas Below and the War of Cats, Dogs, and Rats (hissss!)

Shadowtail’s Song, Act 1

When designing a world, whether for fiction, or a table top role-playing game, the best advice I’ve ever received was “put the things you love in your world.” Because of that, in my D&D campaign, I’ve decided that many rats, some cats, and a few dogs can speak. They’re otherwise ordinary examples of their kind; no other special abilities or extra hit points, no opposable thumbs, they can just talk. They don’t like to talk around the Two-Legs, and they’re in constant war with each other.

I was inspired by several things: cats I’ve known in my life, for one; the stories about Lankhmar Below by Fritz Lieber; the novel Tailchaser’s Song by Tad Williams; and the Dream of A Thousand Cats from the Sandman series.

I surprised my players with this knowledge by introducing a cat by the name of Shadowtail. This is Shadowtail’s origin story.

Act I:

It’s true; some cats can speak with lesser creatures, like dogs, or rats <hissss> or even Two-Legs. Not all of us, though. And some of us don’t like to let the Two-Legs know. They can’t all be trusted.

I’ve always known how, as far back as my kittenhood. My mama Sunrise, and my papa Stonegray, both knew how, and they taught me. I was better than my brothers and sisters, I knew that much. Don’t tell them that I loved them. I did, but they wouldn’t believe me. That was a long time and a far journey away, in Kopno’domas Below, the city beneath the city. We hunted and rested, and avoided the Two-Legs above, for the most part.

My family and the rest of the colony didn’t only play and hunt and sleep, though. We were at war, always at war, with the dogs, and the rats <hissssss>. I hate the rats the most. Dogs are just dumb but many of them are bigger than even the biggest cat, and can be dangerous sometimes, in large numbers.

A few years back, the Rat Queen and Her Court <hissssss!> had somehow gained the upper hand on our little colony of cats. They greatly outnumbered us, and had enlisted help from among the Two-Legs, and were coming to eat us all. It was the smart thing to do to leave. We had no ties to Kopno’domas Below. Pfft. It didn’t hurt us at all, leaving the only home we had ever known, full of warm soft places to sleep and many tasty things to hunt. Surely anywhere would have those things, right?

So we left, my brothers and sisters and I, and Sunrise, and Stonegray. One night, we crept out above ground, made our way past the Two-Legs with big knives in metal shells, and we kept traveling in the direction of the setting sun. We found plenty of things to hunt, though some of them were large and better avoided than chased. We found fields full of grain, and kept going. We found tall mountains full of dangerous things, and kept going. We smelled salt in the air, and living fish, and followed the streams to the biggest area of sand, jutting up against a bigger than big pool of water, from where the scent of salt and fish came from. Mama and papa said that surely this was the hunting ground we had dreamed of for many of our lives. 

Sunrise and Stonegray called this a beach, and The Ocean, and when the sun fell into The Ocean it all lit up like it was on fire. It was a good life. We didn’t have comfortable cushions to rest on, and there were no small fires to sleep next to, and there were no Two-Legs around to leave out tasty treats to eat. We had to find those comforts ourselves. And we mostly did.

As we roamed we found smaller towns full of Two-Legs, and over time, some of my brothers and sisters wandered into them. I worried (don’t tell them) but I also hoped for them. Not all Two-Legs are bad.

Sunrise and Stonegray also felt the call of sleeping on windowsills and silk pillows to rest on after a good hunt, and one day they butted my head, told me I was special, and wandered into the town. I was torn, but I also knew I was not fit for these kinds of comforts, as special as I was. So I kept wandering, keeping The Ocean and the setting sun to my right as I continued down the coast, hunting and sleeping as I wished. Mice were plentiful and clever, but I was cleverer. 

One evening from atop a bluff, I saw a big wooden boat out on the ocean waves. It had wine-red sails that caught the wind and pulled it over the water. From the beach, I kept up with it as best as I could, until the boat pulled into a cove, and it lowered a smaller boat, full of Two-Legs. They had found a Two-Legs ruin, walled off, abandoned. It was a large area, with a dead tree in the center, and many towers and buildings. Some of them stayed above in tents with a fire, the others disappeared into one of the buildings. This was not a town or a village. I could keep my distance from them, so I stayed for several nights, hiding in the bushes. I stole bits of food and cheese from them but kept out of their awareness. I slept near the dead tree, where they did not go.

One night, I woke, whether from luck or alertness, to see another cat, pale with ginger stripes, and blue eyes, watching me. “Hello,” she said, in the common Two-Legs language.

Maps and Territories

I’m in “prep new D&D campaign material” mode because I’ve got a game in two weeks. I’ve been prodding my players about what they plan on doing so I can be ready with material for them. Honestly I just need an encounter or two plus some lore and rumor drops to get them started, I don’t need much.

But I am also prepping maps for locations they might visit. I’m working on a map of the big city in my campaign, Kopno’domas. It’s going to be my Viriconium, my Waterdeep, my Lankhmar. The greatest city in the world. A big sprawling urban setting filled with shining palaces, grungy back allies, and buccolic pastures, decadent and squalid in roughly equal measure, spanning a lively river and nestled up against a small mountain range. This city has lived in my head for almost 15 years and I’m excited to put it on the table for the players to see. It’s not real if it’s just notes; only what happens at the table counts.

If that sounds like I’m overprepping, let me expand on that a bit. Sure, mapping out a location on the possibility of characters going there might take a lot of time. But in this case I am working off of those aforementioned 15 years of dreaming, which means 15 years of sketches, notes, revisions, and additions. A pile of neighborhood names, perusing the google results for “how many people per building in Medieval Europe.” Notes about noble houses, their goals and schemes. Random tables about urban encounters and “what building is that?” Me writing flash fiction set there. It’s largely just me taking those notes, picking the ideas I like, and crafting a cool map in Inkarnate.

(Side note: I’m taking notes on this map while I make it; I plan on turning those notes in to a nice long “How to map a city in Inkarnate” post down the road.)

Just Start, Over and Over

I’ve spent, however, most of today creating new maps in Inkarnate, fiddling around with settings, not liking it, deleting it and starting over. I don’t know why I am having such a mental block about this? I kept quibbling about the various different versions I’ve sketched out of this fictional place and how they don’t all match. Can I make them match? Should I honor the earlier versions, or just wing it and make up something new? Can I reconcile the versions, or can I retcon the earlier ones with some kind of obfuscation?

I suspect it’s my perfectionist nature. If I can’t make the perfect map for this imaginary city no one cares about but me, then why even bother? Don’t answer that, it’s a rhetorical question. I know the answer already.

Having an imperfect thing is better than not having a thing at all. And my players won’t be judging the map on their ideal version of this city they’ve never thought about before; they’re just going to be happy to be in this city, stomping around and getting in to Good Trouble.

Navigating the Territory

Always a lesson for me when I stop to examine what I’m doing. This time the lesson is: give yourself the permission to be imperfect. Relax your standards and just start. Get something down, mess around with it, and put it into play. none of the notes are the game. None of the rules and books are the game. Even the character sheets aren’t the game. The game is what happens when we all sit at the table, talk to each other, bounce off each others’ ideas, and see how the dice are rolling tonight.

Kopno’domas started in my imagination but it won’t be a real place until me and the players have adventures in it. My maps, my notes, are just a guidepost, pointing in the direction of the gameplay. The map is not the territory.

We, the players, are both map and territory.

Dragon Doom – Daily Story Project #24

Another tale from my D&D campaign: a tale within a tale within the game.

In the sea-fishing village of Warjos Dos stand two walled compounds, among the huts and homes; the Western Temple of Rhoban the Brewer at one end of town, and the Fortress of Lord Warjos, champion of Rhoban, and protector of the coast, at the other end.

And on a chilly fall evening, Lord Warjos held a feast for some young heroes who had helped to repel an invasion of the town, and who had discovered the murder of Warjos’ friend and former adventuring companion, Ilbahn, and Ilbahn’s family. Willy the Brewer, a round and serious priest with a taste for beer; Maira, a part-elf woman just beginning to learn magic’s trade; Xanril, Willy’s childhood friend, a young man who had helped build Rhoban’s cathedral who was quick with a bow; and Maria’s traveling companion Matla, a giant of a man, one of the Free Folk of the north, wearing skins, uncivilized.

The beer flowed, and the fire burned warm and bright, and servants brought out course after course, and the young heroes were honored and humbled by the generosity of the town’s military leader. But they were also curious, because before Warjos had been a leader, he, too, had been an adventurer like they.

It was Willy, the young acolyte of Rhoban, a native of the town and now on a path for larger things, who, when the servants’ trips had slowed down, and the beer had mellowed everyone’s moods, was bold enough to ask,

“Lord Warjos, the stories of you and your companions most mighty deed are surely known around the world. It’s a tale about which people both low- and high-born can say they are familiar. But still, I would hear it from you directly, if you would do me and my friends the honor. Please, sir: tell us of how you fought, killed, The Dragon?”

Warjos took a deep draught from his mug, and set it down. He stared into the fire pit for a moment. And then, with his rough but commanding voice, he spoke.

“First we had to get a scale and a claw and a tooth of the dragon from her lair. Many lizard folk and kobolds guarded the caverns in which she slept, and a band of cultists dogged our trail, harassing us and seeking to delay us, for what reason we knew not.

“But eventually we made it past the early defenses (a pit of oil that the slightest spark or flame would set off into a raging conflagration) and obtained one each of scale, claw and tooth.

“Then we had to bargain with the elves to help them enchant a weapon to slay it. We had to do several small deeds to win the favor of the elves and their queen, since none of us were of elfin blood. But eventually we began the process of enchanting the weapon.

“The final stages had to be done on the grounds of the old elven fortress, south along the coast. We explored the ruins and found that there was, at one time, underground passages, but they had all been collapsed and impassable. When Anansegr the Elven wizardess began the final ritual, an army of undead skeletons and zombies appeared and attacked her; we fought them long enough to complete the ritual.

“We ended up with a single arrow of power, so potent in magic and attuned to the beast that we were told a single true shot would be enough to kill her in an instant. We protected it from the kobolds and lizard folk in the dragon’s thrall and carried it past the dragons defenses once again

“We ventured back into the mountains, ran afoul of the dwarves there, escaped, and crossed into the dragons domain. We were attacked again by the cultists, and captured one of their number, a woman. Ilbhaan questioned her, trying to find out what the cultists were up to. She struck me as insane, babbling on about how magic was going to doom us all, and how much better off we would be without it. Her words struck deep into Ilbhaan. He spent much time in conversation with her. Eventually, he convinced her to help us slay the dragon. She was eager for its demise, but wary of Ilbhaan’s magic.

“Once again past the dragon’s defenses, deeper, until we found the sleeping chamber of Tountomos.

“She was waiting for us. Somehow, she knew that we had her doom with them.

“She whipped up sorcerous winds to deflect any arrow; we began a holding action to wait out the spell. We took blows that would slay a normal man dead, and kept fighting. Chaisa held strong in her faith and helped the group maintain, but it was taking too long. Finally, Diggy managed to steal a gem from her horde and began climbing out of the cavern, which was enough to enrage her and cause her to chase after him. In the tight tunnel, the winds were no longer a factor, and Warjos was able to take aim and fire.

“I aimed true. The arrow struck.

“Tountomos was dying.

“But before the Wyrm died, she called out Ilbhaan’s name, and called him close. Wary of a trick, he protected himself with what few spells he had left, and walked over. She spoke to him in a corrupted dialect of Draconian and Old Imperial, whispered to him a prophecy, and foretold his doom. Then, only then, did life leave her body, an ancient and powerful force of nature gone from our world, forever.

“My friend was ashen-faced and not from the exhaustion of battle. He was silent on the journey back, not even speaking to Mlanda, the cultist. As he used up his spells, he did not replenish them, until they were all gone.”

Warjos stood, and in a swift movement he raised his mug in a cheer. “To Ilbahn, and to Tountomos. Today, they both reside in the after world. But we… we live on, in a world that much poorer, that much less magic, for their passing.”

Then Lord Warjos simply bid them goodnight and left the Great Hall, leaving the young heroes to their thoughts.

A Beggar’s Tale, Part 1 – Daily Story Project #23

Another story set in my D&D campaign setting, specifically in the central city, known as Kopno’domas, and involving a character who has tangled with my players on occasion. This tale is also incomplete but it’s all I was able to write tonight. More at some later date.

“If it’s alms you need then tell me a tale.”

Palloi sat, eyes forward, and looked. He saw fine leather boots, rising to the knee, above which were green silk breeches. Hanging beside the leg a slender well-smithed short sword, both decorative and functional – and worth dozens of golden coins. The boots, dark almost black, stood in a muddy street. Whatever was above the pants he could not see beyond the edge of his hood. The street was in the slums south of the walled city, and the mud was a result of the showers of rain that were a familiar sight in this, the latter part of the year. Beyond the legs were more legs, tall and short, some not human, all on their way to or from some other place probably as muggy and miserable as this one.

Palloi raised his hand to the hood that shaded his face and pushed back. His dark eyes searched upward; black and yellow fine wool tunic, black leather vest decorated with gold buttons… and a dark, leathery face under a tight green turban with a hawk’s sharp nose.

“What kind of story do you wish to hear, sir?” Palloi stage-whispered at his interrogator. “Happy, sad, adventurous or tragic?”

“All stories are tragic when taken to their final conclusion, boy,” the standing man said. His voice was deep and resonant. “What I want to hear is your story. How came you to this low status? I look at you and see a thin boy covered in dirt and rags, kneeling on a muddy street in a decaying and fallen city long after the splendor of Empire has passed.” He paused and chuckled quietly. “Though that may be going farther back than you’re willing to tell.”

Palloi smiled. “Or farther than I remember, sir. I am just trying to get to the end of the day, same as any gentle creature. I need a few coins to purchase some bread and a bit of wine and to keep the night chill away for another sunrise.” Palloi scanned again his well-dressed audience. Maybe I need more information…?

“What’s your name, good and kind sir? By your dress you are not a native of Kopno’domas, if such a thing exists. You are dressed for warmer, dryer weather – and more civilized folk, if that silver frogsticker is all you need to defend yourself.”

The man nodded to himself. “Very well, you may call me Thyme. Like the spice.” Thyme started to kneel, thought better of it, looked back and forth along the street. “I will buy you a drink and a meal in exchange for an hour of your time.” Palloi smirked and started to decline, but Thyme interrupted him. “I’ve no interest in you in that manner, boy. Truly, simply all I wish is a tale from you.”

Palloi stood and gathered the small bag stuffed with his meagre possessions. “There’s a tavern just a street over. Megasia’s place, wonderful cider or stout ale. Do you know of it?”

Thyme waved Palloi ahead. The boy led his new employer across the street, past a gate into a small alley, where they emerged on a smaller street with only a few ragged folk in sight. Turning left past a long-dry fountain they came to a wide spot where several other streets and alleys converged. Palloi entered a door under a tiled sign showing a woman’s graceful form and a fat stout bird – The Dancer and Grouse.

The common room was large and wide. A fire pit in the middle was putting out heat and flames, even on this warm muggy day, but the cross breezes from the unshuttered windows along the walls made it comfortable, rather than oppressive. In the fire pit there were sausages being cooked, and a whole goat, and two large kettles of stew, along with some late summer corn on the cob. A dozen tables were on the floor on all sides of the pit, and along the left-hand (or north) wall was a long oak bar – the only nice piece of furniture in the room, the rest being simple unremarkable wooden chairs and tables.

Palloi led Thyme to a table along the wall, near a window but not in direct line of sight of it, and sat facing the rest of the room. “Oh, forgive me,” he said, “I should have waited for you!” Despite his apologetic tone, he did not get up or move at all.

Thyme pulled out a chair and sat. His eyes narrowed and he scanned left and right, and shifted nervously, but did not object.

The boy caught the eye of the woman behind the bar and called her over. The two men looked at each other, silent, the younger man smiling, the older one scowling.

“Magasia, my lady, some corn, some sausage, and two mulled ciders, please.” The lady, a round red-faced woman of past child-bearing age, dressed in a purple velvet robe, waited patiently while Thyme counted out some coins and laid them in her palm, then went back to collect their order.

“No bread? You mentioned bread,” Thyme said pleasantly if impatiently.

“Bread actually upsets my guts,” Palloi said. “But feel free to try it! I’m sure Maga could use the money.”

Silence again fell while the woman set down two plates and two copper mugs full of spiced warm drink, along with a fork and a small bowl of melted butter. “Anything else you need, ask,” she grunted and walked back to her perch behind the bar.

As soon as the food was in front of him, Palloi began picking at it and stuffing morsels in his mouth. The corn, still on the cob, was warm and sweet and yellow; the sausage was black on the outside and grey on the inside, and greasy even in the wan light from the nearby window. Palloi ate steadily, but quietly and with little drama. His elbows were tucked in, his head down, and he wasted no food by spilling or dropping it.

Thyme picked at his sausage but ate little. He watched the boy for a moment, then cleared his throat. The boy’s dark brown eyes flicked up, he stopped in mid-bite.

“Yes, sir?”

Thyme’s eyes smoldered.

“Aha. Yes. A story.” Palloi wiped his chin with his arm, took a quick swig of his spiced cider, and then leaned back in his chair. Where to begin?

“This sausage is mostly goat,” he started. “Grown on a farm between the Mage’s hilltop castle and the flowing great river. I’ve been there. The farmer is the younger sister of Maga, and is lovely to look at in spite of being in such a low profession. Maybe it’s all the hard work of raising goats and growing corn and keeping all the farm hands in line that keeps her in such fine shape,” and here Palloi used his hands to outline the shape he spoke of,”and many of her neighbors take time from their busy farming schedules to go chat with her and, discreetly, take in the view of the farmer. Her name is Chalakosi, or Chala, and she is fair and young despite her years.

And she grows the tenderest goats in the entire Vale, and the sweetest corn, and the tartest – most tart? – apples. As you can plainly attest to, good sir. And the best of the best get brought here, to the Dancer and Grouse. The rest, and there’s not much, get sold to the highest bidder, and that, generally, is Lord Captain Grenjolm. Or should I say, was sold to Lord Captain Grenjolm, because that man has been missing for nearly a year.

–––––

I hope I’m not jumping ahead in my story, or revealing something out of turn [Palloi continued] but I’m reasonably sure that Grenjolm is my father, and I’d like to think that Chala is my mother, although she denies it if I’m so gauche as to ask her directly. “A boy as sweet and as quiet as you are surely sprang straight out of a corn field, fathered by the Fay and placed there by the Eld” she’d say. But I don’t have pointed ears and my shadow doesn’t move of its own volition, and my blood spills red and I have no mind for magic, so I’m pretty sure I’m human. But who knows?

Be that as it may, I don’t have much of a connection to them as parents. I was raised at a temple in the Djurwalk neighborhood, sweeping the floors and polishing the statues and avoiding the holy men and women. I had a warm bed and a roof over my head and not a moment of freedom at all in which to enjoy myself. And when Uraga Bo, the highest priest of all, decided one day to castrate me to see if I’d sing pretty, I ran away and found a nice warm pile of hay in the alley behind this tavern because the food smelled familiar. It smelled familiar, I found out later, because Chala and Grenjolm were penitents at that temple; they’d stop there every few weeks, fresh from the farm, each of them separately and never together, and they were always kind to me. Sometimes as much as a few silver coins kind, sometimes only a taste of sausage or a handful of corn or a fresh sweet slice of apple kind.

It seems obvious in retrospect, doesn’t it?

Well, ol’ Maga tried to scare me off the morning she found me sleeping under her window. But her heart wasn’t in it, and I talked her into letting me stay and clean dishes and reset the tables after a rowdy evening’s crowd. That was nearly three years ago. This is as close to home as I’ve ever felt. I’ve visited Chala’s farm, and even though it can smell delicious, it’s not home. I prefer the alleys and streets. And that’s how I came to be here.

–––––

Thyme shifted in his seat. “That’s almost too pat,” he said. “You’re clearly improvising. I wager there’s no Chala and no Grenjolm and no temple of diddling priests and priestesses. But it’s mildly entertaining and it killed the time, so you’re welcome to your sausage and corn and cider.” Thyme pushed his plate across the wooden table. “And you’re welcome to mine, as well.” He stood up and turned.

Then turned back, a golden coin with an ornate eye embossed on it, unlike the locally-made golden dragons and suns. “Will you take me up on the wager?”

Palloi paused, mid-bite. He had returned his attention to the food (he was very hungry after all) when it looked like his companion was going to leave, but this surprised him. He was cynical enough not to take any offense at being called a liar, but cautious enough not to leap at the small fortune being dangled in front of him now. “Wager? About… Grenjolm and Chala?”

“Aye. You said Grenjolm disappeared. Is this Chala still around? Could you introduce me? Or at least prove she exists outside of your fevered imaginings?” The coin slipped between the older man’s fingers, flashing in the pale light. “This and, say, 9 more like it are yours if you do.”