This post isn’t about that

I am very sleepy tonight. Not sure why I’m so tired today except of course for the disordered sleeping from the past couple of nights. I go to bed early, wake up in the middle of the night, can’t get right back to sleep, and by the time I do there’s only a few hours left until the alarm goes off. A couple of nights of that would be enough to tire out anyone, I think.

Still need to write something, so I’m relying on habit, as is my usual tactic. It’s warm in this room even though the weather has cooled a bit. The room is warm because this is where my computer sits, and my computer, being a gaming PC, produces a lot of excess heat. I am not using the extra graphics capability right now. Right now I’m typing out green words on a black background, my writing style of choice. This green-on-black reminds me of terminals, and command lines, and old old writing programs. I don’t stop to examine why I like it, I just do.

Spent most of the day wishing I could be thinking and writing D&D stuff but instead, I had to do work stuff. Boring, stressful, work stuff. Not going to talk about that now, though. I’d rather not think about it. There must be something else for me to write about?

Would it be D&D? I have to set up a WordPress site for Biscuit Con at some point. That’s D&D related. I have some really fun ideas for the next few sessions of my campaign. I can’t really post about them here because my players might see it, but let me just say that this next phase of the campaign is set in and around a druid grove. I think my players think of the druids as bad guys. I’m not going to say one way or the other. They, like all my other factions, have their goals, and what they would do to achieve those goals, and not everyone in the faction agrees on either of those points 100%. This should be a nice break, though, from fighting undead and kobolds for them. I get to use other enemies. Fun stuff.

XOXO is coming. My first volunteer shift is this coming Thursday after work. I can’t remember what I’m doing but it’ll be good to be among the techno-artists again. I have severe imposter syndrome for my own sake but I really like the hopeful, progressive, creative, and techno-focused vibe from the founders, staff, volunteers, guests, and attendees for this conference. I wrote about what it is a few days ago; go check out that post.

If you’re reading this and you’re an XOXO-ian, say hi! I think somehow I got a burst of traffic from there. This isn’t an XOXO focused post, though. I’m just fumbling my way to 500 words so I can go rest. I’m pretty close now, so perhaps you’ll forgive me if I don’t try to find a nice “button” ending. But thanks for reading. I love you all.

Shadowtail’s Song, Act 2

Start with Act 1 here. In my D&D campaign, I surprised my players with this knowledge by introducing a cat by the name of Shadowtail. This is Shadowtail’s origin story, Act 2.

I was inspired by several things: cats I’ve known in my life, for one; the stories about Lankhmar Below by Fritz Lieber; the novel Tailchaser’s Song by Tad Williams; and the Dream of A Thousand Cats from the Sandman series.

Act II:

She did not have a name. She had lived so long among the Two-Legs that she had nearly lost her meow, which surprised me. Whatever the Two-Legs called her did not sing to her, so she ignored them. She had spied me from a distance and it had reminded her of something, and eventually had approached me.

She was as free as the wind, and as patient as the stone, and as fierce as a fire. But what she was all else: she was clever. Nearly as clever as I am.

We spent most of our time aboveground. Riverwild would come find me and we would hunt together or sun together in the late afternoon. On rainy days we would hide in one of the buildings – avoiding the stone hall near the gate where the Two-Legs came and went, and the main temple where the fount of magic once was. We would hiss and taunt the giant spiders in the pavilion, or chase game down the stone steps into the deep hole, or chase each other along the broken wall tops. 

Best of all we would watch the sun, moon and stars chase themselves across the sky from the top most level of the tallest tower, and we would sing to them, and to each other.

One day, we had wandered beyond the walls in search of tasty mice, and seeing her on the bank of a rushing stream, I said that she was as wild as a rushing river. She sneezed in laughter, and said, “You, and only you, may call me Riverwild. I may not come when you call, of course, but my heart will hear it, Shadowtail.”

Eventually, kittens happened, as they often do.

Riverwild and I would roam and hunt still. We were particularly careful about avoiding the gatehouse during these long warm days andshort warm nights. When Riverwild became too gravid to hunt, she would nest in the long grass near a pool of potable water, and I would bring her meat to feed her and her — our — kits. When they were done with nursing, Riverwild and I would give them prey to play with, and sometimes hide and pounce on them, until they learned to hide and pounce on us. We gave names to the one or two who could sing more than just cat-song.

It was a good summer. But the warm season does grow cooler. Leaves turn from green to brown and orange. Days grow shorter, leaving more night in which to hunt. Kittens became ptoms and qweins. They grew and some stayed nearby, and others wandered off on their own adventures. In the lazy afternoons, bellies full, I would sing them songs of Kopno’domas Below and the War of Cats, Dogs, and Rats (hissss!)

Shadowtail’s Song, Act 1

When designing a world, whether for fiction, or a table top role-playing game, the best advice I’ve ever received was “put the things you love in your world.” Because of that, in my D&D campaign, I’ve decided that many rats, some cats, and a few dogs can speak. They’re otherwise ordinary examples of their kind; no other special abilities or extra hit points, no opposable thumbs, they can just talk. They don’t like to talk around the Two-Legs, and they’re in constant war with each other.

I was inspired by several things: cats I’ve known in my life, for one; the stories about Lankhmar Below by Fritz Lieber; the novel Tailchaser’s Song by Tad Williams; and the Dream of A Thousand Cats from the Sandman series.

I surprised my players with this knowledge by introducing a cat by the name of Shadowtail. This is Shadowtail’s origin story.

Act I:

It’s true; some cats can speak with lesser creatures, like dogs, or rats <hissss> or even Two-Legs. Not all of us, though. And some of us don’t like to let the Two-Legs know. They can’t all be trusted.

I’ve always known how, as far back as my kittenhood. My mama Sunrise, and my papa Stonegray, both knew how, and they taught me. I was better than my brothers and sisters, I knew that much. Don’t tell them that I loved them. I did, but they wouldn’t believe me. That was a long time and a far journey away, in Kopno’domas Below, the city beneath the city. We hunted and rested, and avoided the Two-Legs above, for the most part.

My family and the rest of the colony didn’t only play and hunt and sleep, though. We were at war, always at war, with the dogs, and the rats <hissssss>. I hate the rats the most. Dogs are just dumb but many of them are bigger than even the biggest cat, and can be dangerous sometimes, in large numbers.

A few years back, the Rat Queen and Her Court <hissssss!> had somehow gained the upper hand on our little colony of cats. They greatly outnumbered us, and had enlisted help from among the Two-Legs, and were coming to eat us all. It was the smart thing to do to leave. We had no ties to Kopno’domas Below. Pfft. It didn’t hurt us at all, leaving the only home we had ever known, full of warm soft places to sleep and many tasty things to hunt. Surely anywhere would have those things, right?

So we left, my brothers and sisters and I, and Sunrise, and Stonegray. One night, we crept out above ground, made our way past the Two-Legs with big knives in metal shells, and we kept traveling in the direction of the setting sun. We found plenty of things to hunt, though some of them were large and better avoided than chased. We found fields full of grain, and kept going. We found tall mountains full of dangerous things, and kept going. We smelled salt in the air, and living fish, and followed the streams to the biggest area of sand, jutting up against a bigger than big pool of water, from where the scent of salt and fish came from. Mama and papa said that surely this was the hunting ground we had dreamed of for many of our lives. 

Sunrise and Stonegray called this a beach, and The Ocean, and when the sun fell into The Ocean it all lit up like it was on fire. It was a good life. We didn’t have comfortable cushions to rest on, and there were no small fires to sleep next to, and there were no Two-Legs around to leave out tasty treats to eat. We had to find those comforts ourselves. And we mostly did.

As we roamed we found smaller towns full of Two-Legs, and over time, some of my brothers and sisters wandered into them. I worried (don’t tell them) but I also hoped for them. Not all Two-Legs are bad.

Sunrise and Stonegray also felt the call of sleeping on windowsills and silk pillows to rest on after a good hunt, and one day they butted my head, told me I was special, and wandered into the town. I was torn, but I also knew I was not fit for these kinds of comforts, as special as I was. So I kept wandering, keeping The Ocean and the setting sun to my right as I continued down the coast, hunting and sleeping as I wished. Mice were plentiful and clever, but I was cleverer. 

One evening from atop a bluff, I saw a big wooden boat out on the ocean waves. It had wine-red sails that caught the wind and pulled it over the water. From the beach, I kept up with it as best as I could, until the boat pulled into a cove, and it lowered a smaller boat, full of Two-Legs. They had found a Two-Legs ruin, walled off, abandoned. It was a large area, with a dead tree in the center, and many towers and buildings. Some of them stayed above in tents with a fire, the others disappeared into one of the buildings. This was not a town or a village. I could keep my distance from them, so I stayed for several nights, hiding in the bushes. I stole bits of food and cheese from them but kept out of their awareness. I slept near the dead tree, where they did not go.

One night, I woke, whether from luck or alertness, to see another cat, pale with ginger stripes, and blue eyes, watching me. “Hello,” she said, in the common Two-Legs language.

The Night-Captain’s Report

Another story I wrote as a sort of recap for the players in my D&D game. They had broken in to a warehouse. This is the Night-Captain’s viewpoint cleaning up after the fact. Enjoy!

Second bell past midnight

27th of Bluesky 502 AC

Warjos Dos Docks District

Guard-Commander Tullia de Cueto was still pulling on her gloves, awkwardly holding a paper-wrapped sweet nut pastry in one hand, as she walked up to the warehouse in the dead of night. She pardoned her wide-shouldered body past the small crowd of bystanders, some of whom recognized her and bid her a friendly greeting. Tullia walked around the front to the left, to where her night-captain, Savastian Traius stood, taking notes in a small journal.

“Sorry to send for you, Captain,” Savastian said, his blue eyes sincere as he pushed his hair back behind his ears. “This seemed big enough to need your attention.” Oil light spilled out of the building he stood next to, putting his face in sharp contrast, the left side of his face in darkness.

Tullia sighed and hefted the half-eaten sugary treat she held in her leather-gloved hand. “Gidden came over last night. He brought some fresh salmon and we broiled it. Not sure what he used to season it, but it was amazing. And he had these cranberry-nut things for dessert. It was a lovely evening and a lovely morning. Until I saw your face, Sav.” She took a bite, then tucked it into a pouch. “What do I need to know?” She pointed to the metal bindings of a door, hanging from the hinges, with shards of burned wood still smoldering, leaving the entrance fully open. “What happened here?”

“That’s not even the most–” Savastian started to say. He was interrupted by shouts from further inside the warehouse and a wet, raspy growl, accompanied by the sounds of heavy things being knocked over. “Friar Willy found an undead bear here.”

Tullia pinched the bridge of her nose, her wide-cheeked face and forehead blushing with a rush of frustration. “OK, start at the beginning.”

“Near as I can tell,” Sav said, “the Friar and his friends – an elf-blooded nature mage and a couple of light-armor fighters, human woman and halfling man, we didn’t get names – broke in here because they thought there was some necromancy going on.” The sounds of the zombie beast inside the warehouse continued, along with the shouts of people trying to corral it. “He was right.”

“Whose warehouse is this? Do we know? I didn’t see any signage out front.” Tullia stepped over the ashy remains of the door into the lobby. A well-worn carpet was thrashed about and pierced with many small holes; she noted the open single doors to her left and right, and open double doors straight ahead. The room was lit with oil lanterns, which made flickering shadows in the rafters overhead. 

“A merchant guild called Better Burrows, headed up by Ser Harmonio Whisperbridge out of Kopno’domas. Deals mostly in fine furniture and woodworking and textiles, typical halfling creature comforts.”

Tullia tsk’ed. “Keep the stereotypes under control, Sav. Lots of folk like nice things. Like that salmon dinner I had last night…” She peered into the door to her left and saw a pair of bunk beds and a desk, and a firepit that appeared to have burned out of control, centered in a black ring of ash and soot. She looked up and saw a flimsy metal chimney that had also been exploded, probably from above. “What happened to the workers here?”

“Uh, bad news, Captain. Some of the former workers seem to have been, well, zombified, also.”

“Torm’s stormy dick!” Tullia cursed. “We’ll have to get names and notify next of kin. Probably this Ser Whisperbridge will know. OK, zombie bear, zombie workers. We got anyone else involved?”

“Oh, I forgot to mention the undead wolf running around…” Sav put up both hands defensively to fend of his superior’s anger. “We’ve had reports of it for at least four or five days now, just haven’t had the time to track it down. Been scaring kids and threatening pets nightly. Once we finish up here I’ll round up a posse and go hunting. But, actually, we do have someone in custody. Guy named Maso. Willy turned him over to us. Guy’s still freaked out, babbling about vines and fire, but once he calms down we’ll get more info from him. He’s chilling out in the cell back at the guardpost.” Sav consulted his notes. “Maso claimed to work for a Grenjolm, been using the warehouse for the last week or two. Guard Selko has confirmed that a ship, the Her Folly, has been in dock recently, run by a Lord Captain Grenjolm de Astorga, also known as Lucon Astorga, Garlless Lucon, Grenjolm the Wild… got a long list of aliases, but Grenjolm is the most common one. Wild sorcerer.” 

Tullia, leading Sav, stepped into the warehouse. To her left were the large barn doors, still barred and locked from the inside. In front of her was a crane and under it an open shipping container, conveniently bear-sized. On the other side, three people, two of them wearing the yellow and red tabards of city watch, the other in rough street clothes, were lassoing and pinning down a rotting, angry, brown bear. The people were trying to tie off the rope to leash it in place. Beyond them, four animated corpses were chained in a line underneath a wooden catwalk, agitated and mouthing incoherent groans. Tullia shook her head, disgusted. 

“Good work, all,” she said to the people holding the ropes. “So this Maso was shipping the bear somewhere?” She poked a finger at the shipping label. “Lady Marcella Bimalchio in Barangdorn. Another message to send. Why aren’t we killing the bear? You must have a good reason.”

“We can’t afford reparations to Lady Bimalchio. Coffers can’t cover what it looks like she paid for this thing.” Sav pointed at a metal grate on the floor of the warehouse. “Maso’s gang all escaped down there, into the sewers. Probably long gone by now, but I’ll put up posters on the bounty board once we get names from Maso. Oh, and there’s a cell down there with three more workers chained up.” 

A woman wearing the red-and-yellow tabard over her studded leather armor approached from the lobby. “Found the keys. They were in the office.” She dangled the keychain and pointed her thumb behind her. “Also, the safe is open and empty. The gang likely grabbed it before they escaped.”

“Thanks, Millicent. Good work.” Sav said. “Head down and see if you can let those workers out.”

Tullia sighed. She counted off on her fingers as she spoke. “OK, we’ve got Maso for squatting, for looting, and fraudulent sales. He’s an accomplice to necromancy. Endangerment by way of uncontrolled monstrosities. Accomplice to theft. We’ve got the Rhobanite priest as a witness, along with his friends. The halfling merchant prince will press charges, along with the next-of-kin for the workers and the still-living workers. See if we can get any more information from the neighborhood; someone must have seen or heard something.”

“Yes, ma’am. And Friar Willy promised to come by the guard post tomorrow to fill us in. Probably afternoon. You know,” and Sav pantomimed taking a long drink from a large mug. 

“Sounds like you’ve got it all under control, then, Sav.” Tullia said, stepping back through the lobby and out into the street. “What did you need me for?” 

The blonde man furrowed his brow and pointed to the people still wrestling and pulling the bear toward the crate. “Well, we, uh, we could use some help with the bear!” But his captain was gone, her back fading out in the dark of the summer night. Tucking his notepad into a pouch on his belt, he cracked his knuckles and went back inside.

The Stealthy Boot

Short one tonight. Got to play some Dungeons & Dragons tonight with my group. I’m normally the DM but another player has been running a short adventure the past couple of sessions because there’s a narrative break in my game. He’s doing a great job! It’s a lot of fun. We had some technical issues, but those are not anyone’s fault.

The technical part is because we play online, through Discord, and using D&D Beyond for character sheets and Owlbear Rodeo for maps and pictures. First issue was, I couldn’t connect to voice and video chat in Discord, even though everythine else network-wise worked. I could chat in Discord, MS Teams worked for video (I had a job interview earlier in the day using Teams, worked great.) The Discord error is “RTC connecting” and “No route” over and over again. Same issue if I’m on my home network, regardless of the computer or operating system. Rebooted everyting (Discord, my computers, my router), no joy. Phone works on the cellular network fine, but not on my home network (Xfinity.) Uninstalled Discord (using Revo Uninstaller) and reinstalled; no joy.

Temporary fix is using VPN software, which absolutely 100% points to it being a problem with Xfinity. Joy. I’ll deal with them tomorrow.

Other technical issues included problems using commands in Avrae, the D&D combat bot. Again, just minor issues.

Overall, our group (five 2nd level 5E characters) managed to take down a cloaker at full strength, and my gothy warlock got the killing blow! And then we explored the upper levels of a sunken citadel, found a ghostly librarian, and successfully answered three riddles to get a piece of the amulet we need to lift a curse. It’s kind of a whole thing, y’know?

We found an amazing sword and a magic book nobody can read. Also there was a lot of banter. I particularly liked when the barbarian kicked down a door so hard it flew across the room and it exploded into spliters (that’s not the fun part) and claimed he was being stealthy (that was the fun part.)

I’m so glad for my D&D group. So much fun to play with, and in D&D, problems are fairly easily solved. Unlike, say, real life. Haha sigh.