A few new View Askew reviews: Clerks (1994)

A friend posted this scene to their Insta stories and it made me smile:

I remember that movie! Their caption, though, was: “Anyone else see this and cry thinking about Clerks III?” I realized that I have not seen Clerks III, and I got nostalgic for Kevin Smith movies. I have always lumped them into “stoner humor” but I have never said that disparagingly. Stoner humor is kind but rude, raw, silly about serious things. I adore stoner humor. A mix of sincere and gross that a lot of other flavors of humor just can’t touch.

I resolved then and there to rewatch at least the Clerks trilogy, and include as many other Kevin Smith films I could find online. So it was written, so mote it be, y’all.

First up: Clerks.

Wow did that not really age well. It was rough going back to 1994, for sure. Dante is such a tight-ass and Randall is a huge jerk. Veronica and Caitlyn are definitely women written by (young) men. And the movie feels like it drags when it should be fast. It’s 94 minutes long! Why does it feel slow?

The setup for the plot, though, rings true. Dante (Brian O’Halloran) is called in to his shitty job at a local convenience store to fill in for a missing co-worker. Anyone who’s had a retail or customer service job can relate, and just that plot point is enough to get me reminiscing about working fast food, or shopping mall, or call center jobs and the sheer hostility me and my co-workers had for the customers and the bonds of friendship formed with fellow wage slaves. The stories I could tell…

And that means the best parts, for me, are the side discussions. The things workers would talk about to get our minds away from the servitude we had to enact on behalf of our bosses and at the hands of our customers. Particularly in tech support, we would recognize conversations like the famous “Death Star II contractors” scene in Clerks where Randall (Jeff Anderson) tries to make the case that the leftist rebels killed innocent plumbers and roofers. Less well-known (or at least, less well-remembered by me) is the response where a random customer interjects that roofers do, in fact, have personal politics and that they are making a political and moral choice to work for known bad actors. Glad to see Kevin Smith undercutting one of his characters’ apolitical stances.

The shenanigans involving Dante disregarding his current girlfriend, Veronica (Marilyn Ghigliotti) and pining over his ex-girlfriend Caitlin (Lisa Spoonauer), I did not find charming now and I vaguely recall being put off by it in 1994, as well, although back in the day I was more inclined to think I was the one out of step with the times; Dante’s prudishness about what his girlfriend did matched the attitudes my other male friends displayed back then. It was a different time, y’all, for sure.

It was a rough start for a filmmaker but there is still a core identity here: the working-class humor and frustration of working bad low-paying jobs. That’s what I connected with back then, and that’s the part I still resonate with today. In retrospect, I would give this a solid 3 out of 5 stars.

Next: Mallrats.

Big Iron on our hips

With the release of Fallout on Prime, the new TV show set in the Fallout universe, interest in the post-post-apocalypse wasteland has never been higher. I mean me, my interest, mostly. I want to reinstall and play all the games, now. And I have at least reinstalled several of them (Fallout 3, Fallout: New Vegas, and Fallout 76) but haven’t yet found the time to start a new journey in that wild far future.

It’s been fun going through the process of getting a nice clean install, patching the older games to run on modern hardware and software, and picking out a few good mods to make it more stable, improve the graphics and gameplay, and fix the more egregious bugs. OK, again, that’s probably just my own quirky tech-focused kind of fun; your mileage may vary. For Fallout 3, it took maybe an hour’s worth of googling, downloading, and a scosche of trial-and-error. But I got it all running.

Stay tuned to this channel for the possiblity of me streaming a playthrough of Fallout 3, playing as myself… I’m working up the nerve to try it.

Screenshot from the game Fallout 3, opening credits: an old TV test pattern in black and green saying "Please Stand By" in retro-futuristic text and graphics.
Coming soon: me making a fool of myself in the Capital Wasteland

That being said, my nephew also wants to play some Fallout, excited by the new show and especially for it being set in the game’s continuity, being a true follow-on to the game chronology. Max and I have been texting each other questions, theories, and memes about Fallout since the show dropped. This is actually fun for lots of people, not just computer geeks like me! Surely anyone reading this has one or several friends they share memes with, right? Not just me? It’s a universal thing these days?

The other day, though, he sent me a link to a Steam Community guide about how to install and run Fallout: New Vegas and asked me if it was a good how-to. I took a look and it seemed pretty comprehensive, and offered to help him out if he ran into any troubless. I felt a bit of a duty; I had helped him build his current computer a couple of years ago. Mostly though I’m excited to see him play and happy to help him get the most out of his rig. He’s been mainly a console player; mods aren’t a normal part of his gaming experience; whereas I’ve been modding games since Skyrim. I may not be an expert but I would consider myself a competent modder.

He started to get it going the other day but I didn’t hear anything more. When I pinged him to ask how it went, he said he got distracted, totally understandable. Today, though, he had the energy to get it going, and I was able to screenshare with him and walk him through the trickier parts, like making sure to back up the default files and folders before messing with them, which saved us in at least one instance. The instructions for the mod that enables scripting support, NVSE, said to copy the entire contents of its mod to the main game folder, it wanted to overwrite the Data folder already there. I backed him out of that, had him rename the old folder, and then copy everything.

Once we got the mods installed, though, the game crashed to desktop on launch, throwing the error “missing masters.” When I had Max launch the game normally, it didn’t appear any of the DLC was available; turns out they all lived in the old, renamed Data folder. Copying them to the new modded Data folder fixed the issue.

Then I spent over an hour watching him start a new playthrough, MST3K-ing and joking and googling things for him (like what is a hot plate used for, anyway? And did the Brotherhood try to take over Hoover Dam (they got distracted by Father Elijah’s fixation on HELIOS-1)). Fun times!

I’ve spent so much time in these worlds, playing, learning the characters, maps, and lore. Even making up my own wasteland lore (which has yet to be contradicted by the official material, yay!) Fun times, indeed. And I’m so glad that non-gamers are learning how rich and weird the Fallout universe is. I welcome new fans with open arms.

Feel free to ask me any questions. Love to help.

Star Trek Discovery S5E04 “Face The Strange”

This week’s Star Trek Discovery Season 5 Episode 04, “Face The Strange” was SO MUCH FUN. The show has finally found its footing. The writers know the characters well, they put them together in interesting ways, and they play to their strengths, which is emotional connections amid bonkers Star Trek science. Minor plot spoilers ahead for this episode.

This week, the ship gets sabotaged by the crime couple that are the big bads for the season in the form of time bugs, literaly spiders that somehow tap into EPS conduits and force the ship to jump backward and forward in time. For Reasons(tm) Captain Burnham (played by the delightful Sonequa Martin-Green) and grumpy new First Officer Rayner (played to perfection by Callum Keith Rennie) are immune to the time loops so they keep getting reset and have to figure out a solution. They do get some help from Chief Engineer Stamets (Anthony Rapp) because, of course, he’s got mushroom in his DNA. If you aren’t following this show you will probably think I am making this up but I assure you, I am not.

By having the leads jumping through time, but being tied to the ship, the writers get to have them interact with the history of the ship, and all the crazy shenanigans that have happened over five seasons of off-the-wall Star Trek nonsense (I say nonsense with love; I love this show, flaws and all) and even get to finally tie up a loose end that was introduced in a Short Trek a few years ago (“Calypso” if you’re curious) to my satisfaction, at least. Even Captain Burnham gets to see just how far she’s come from her origin as Star Fleet’s first and only mutineer, to sitting in the center seat.

Just really well done, y’all. I am sad that this is the final season because it feels like the show runners, cast, and crew are firing on all warp cores. Just this episode has so much payoff, it was a joy to watch.

The thing about Star Trek, for me at least, is it was my first fandom. I was too young to see it when it originally aired, or at least too young to remember that (I was born in late 1964, the first episode aired in September 1966) but I was old enough to watch it when it ran every afternoon on KPTV-12, Monday through Friday. I watched it and I loved it; it showed a bright (literally colorful) and hopeful utopian future, a future of adventure and science.

It remains the one major science-fiction franchise that says we can be better, that life can be more than war and hate and strife. Everyone gets second chances in Star Trek. Everyone tries to know themselves, and improve the universe they live in. Everyone tries to find solutions to problems by talking it through and appealing to our better selves. Even steadfast enemies become allies, in time. I love it so much, and am happy that for all my life, I’ve had stories that point the way to the good world I know is possible.

Interloper

Been playing a lot of The Long Dark lately. If you haven’t heard of it, it’s a computer game that’s a survival challenge that I’ve written about before. Your character is lost in the eerily abandoned Canadian winter on an island in the vague northwest. You have to struggle to stay warm, find food and water, and manage your strength. Meanwhile you have to watch out for predators that are far more agressive than found in nature, like wolves and bears. Infrastructure like running water and electricity is down, although sometimes there is an aurora that causes electrical devices to be temporarily usable; unfortunately this also increases the agression of predators making it very dangerous to be out and about under the glowing lights in the sky.

There’s a story mode, too, where you can play as Will MacKenzie or Dr. Astrid Greenwood (voiced by the incredibly talented Mark Meer and Jennifer Hale, respectively), estranged spouses who are trying to find each other and get to a town on the island with a mysterious briefcase. Four of the five chapters have been released for story mode and at least one more is coming. It’s interesting and goes into the weird Quiet Apocalypse that’s befallen Great Bear Island.

That’s not the mode I’m playing right now.

For as long as I’ve had the game I’ve enjoyed the lower levels of difficulty; in those modes the game is much less tense, you start with basic gear like decent clothing and matches (important for getting and staying warm, as well as boiling water and cooking food), and you have better loot scattered around to help you survive, like knives, hatchets, pistols and guns.

But I always admired the streamers and let’s players who played on the highest difficulty level: Interloper. Streamers like Tomasina, Zaknafein, Archimedes, among others. On Interloper, there are no guns, and you start with no matches at all. In that mode, knowing where you are and where to find matches and other good loot is paramount. The maps themselves don’t change, but the possible locations of gear is somewhat randomized. And you have to craft your own knife, hatchet, and bow — there are no guns in this mode. And without a knife or hatchet, you can’t harvest animals well, you can’t craft the best clothing in the game, and you can’t make a bow and arrows. You can’t even defend yourself from hungry wolves when they attack.

To give you a little idea of how the developers see this mode, there is a Steam achievement for surviving a single day in Interloper. It took me several tries, after doing my best to learn the maps on lower levels, before I achieved even this. When I wrote my earlier post I hadn’t even attempted Interloper. It felt too brutal.

I forgot to mention: this is permadeath. Dying in the game means your current save is deleted. Go back to Day 1, you have to start over. Make a single mistake and it can cost your whole run. And nearly every death in this game can be traced back to a mistake the player made. Get overconfident, go out into the cold without proper precautions, or just misjudge how much food and water you’ll need, and it’s over. You’ve faded into the long dark.

But I have finally strung together enough luck and skill that I am past Day 200 on a single run. Other players I’ve talked to have said the game gets boring at this point but not for me. I’m enjoying having a better chance (not a guarantee by any means) of surviving after the brutal first 20-30 days getting set up.

It’s far more than a walking simulator. It’s beautiful, meditative, and challenging. I love it.

Fallout is not a cartoon

A squad of Brotherhood of Steel knights in T-60 power armor approaches the camera.

Credit: Courtesy of Prime Video

This isn’t a spoiler but a funny story I wanted to share. My dad has been staying with me since his apartment got flooded and they found asbestos. His normal TV viewing is procedurals like NCIS or The Rookie, or westerns.

When Fallout on Amazon Prime came out earlier this week, I showed him the trailer to see if it’s something he’d like to watch and his response was “I’m not a big fan of cartoons.” He is entirely unfamiliar with the games.

So I started watching it anyway and now, three episodes in, he’s just as hooked as I am. I think he likes the dark humor and ultraviolence.

That being said, I, too, like the tone of the show as well as the fact that they’ve spared no expense in making the digital world of recent Fallout games into real actual props. Seeing T-60 power armor in action is amazing. There’s a scene near the end of the first episode where someone is being interrogated and they just have the power armor pacing back and forth menacingly. You don’t even see the whole thing, just what passes behind the person being questioned, and the sound effects. Just amazing. Yeah, I imagine that would be intimidating as fuck.

I’ll write a fuller review when I’ve finished it but so far it’s great. I hear the people who whine about things whining about this and The Lore but fuck ’em. I’m not a slave to the lore and neither is Bethesda. Just tell a fun story, that’s all I ask.

A Quiet Apocalypse — The Long Dark Appreciation Post

Point of view shot from the computer game The Long Dark. The character holds a torch in their right hand. It's night, and snowing.
“I probably shouldn’t be out at night in a snowstorm. Pleasant Valley is a killer.”

I died today. Permanently. While hiking towards safety, hungry, cold, and tired, a wolf attacked me. I ran to the nearest shelter, an abandoned church, chased by a whole pack of wolves. Inside, I realized I had no bandages, nothing to stop the blood loss of my painful bites and scratches. Woozy, fading, I tried to tear up my socks and staunch the bleeding.

I was too late. After 106 days in the northern wilderness, I faded into the long dark.

I laughed and then started a new game.

Death in The Long Dark Survival Mode is permanent. There’s no going back. You can only begin anew, on Day 0. The game, from Hinterland Games, is meditative, methodical, and I find it compelling and immersive.

We Do What We Must

The game is survival. Your character is dropped somewhere on the fictional Great Bear Island, the victim of a plane crash, with only the clothes on your back and a handful of items. If you’re lucky (or on lower difficulty levels), you have matches and a hatchet or knife. If not, you’re nearly naked in the snow and ice, far from any shelter. The only score that matters is how many days you can live, looting abandoned human structures or hunting and killing the abundant and often aggressive wildlife.

There are four needs you have to watch and maintain: rest, warmth, thirst, and hunger. Every one of them responds to the actions you take, as well as the environment in which you find yourself. For instance, warmth goes down slower when you’re bundled against the cold, or when you’re inside a house, it goes down faster if your clothes are soaking wet or if the wind is blowing. The game gives you plenty of options to manage all four needs bars—except they’re scattered across the map and randomly placed, with very few exceptions.

Every tool you can find has a purpose. Can opener? You can get more calories from the cans of soup or peaches you scavenge. Prybar? Great for breaking into car trunks or lockers—or for beating up an attacking wolf. You can use the charcoal from burned-out campfires to map your surroundings. Oh, right: you don’t start with a map. Learning the layout of the various regions is part of the learning process of playing the game.

Some tools can be crafted, but only at workbenches or, for the more critical items, at one of the three forges. When you can’t repair your machine-made clothing, you should have been curing hides and guts that are needed to make animal-skin replacements.

It’s long stretches of silence, just the wind, and your character’s footsteps and breathing, punctuated by bursts of intense action as you stab and try to dissuade a predator from making you a meal. The games’ vistas are beautiful; seeing another sunrise after enduring a long cold night in a blizzard is just as rewarding in the game as it probably is in real life. Many of the elements I enjoy from games like Skyrim and the Fallout series are here distilled down to one compelling narrative and milieu: resource gathering and crafting, exploration, management of opposing needs.

Death Is Always An Option

My first real survival mode playthrough was on the second-easiest difficulty level, called “Voyageur.” I wanted to learn the layout of the various regions in the game and see how far I could get. I expected to die much sooner than 106 days, to be honest, even on that level. And there were several points where I very nearly did.

Once, I was trying to reach one of the aforementioned forges by crossing a frozen lake when I attracted the attention of a wolf. I didn’t have a rifle with me (too heavy for this trip); all I could do was light a flare, hoping the flame would keep the wolf at bay. I didn’t want to turn my back to the creature, so I walked backward, waving the flare, only occasionally turning to make sure I was headed in the right direction.

Except… I hit some thin ice, which cracked and plunged me into the frigid water below. I was instantly at risk for hypothermia (on a greater difficulty, it wouldn’t have been only a risk), but the salt in the wound was that the wolf opportunistically savaged me as soon as I was able to climb back out. That time, however, I survived by running carefully across the remaining ice to reach my goal, the forge barn.

What’s The Story, Morning Glory?

It’s OK to loot all these houses and shops because you’re all alone. It’s just you against the environment. If there’s an answer to why no one is there, it’s found in Story Mode, called Wintermute. In the two episodes that have been released, “Do Not Go Gentle” and “Luminance Fugue,” you play as Will, a bush pilot. You find out your plane crashed due to a massive electromagnetic pulse, accompanied by the strange behavior of electrical items when the Northern Lights are in the sky., and your goal, on top of survival, is finding your passenger, Astrid, your ex. Both characters are voiced by veteran actors Mark Meer and Jennifer Hale (also the voices of male and female Commander Shepard from the Mass Effect trilogy, another series of games I love.)

The third episode, “Crossroads Elegy,” follows Astrid’s adventures after the plane crash, and it will drop in less than two days, on 22 October 2019. I can’t wait to play it. The beauty of the game, the thought, and care that the developers have obviously put into balancing all the interconnected systems, and the talents of the writers and actors will make for compelling storytelling.

It might be difficult to tear myself away from struggling to survive in the sandbox, though. This time I’m playing on a harder mode—but not the hardest. Not yet.

ReNoMeShaMo #1 – Shamsee: A Fistful of Lunars, by Tarwater & Ricker

Cross-posted from my Amazon review of the book, because I felt the best way to start was with something by the instigator of the idea. 

Shamsee is clever, charming, and great at working the problems of being poor, which is to say, he’s been known to steal, or trade sexual services for, the things he needs. But what else can he do? His sister’s the one with an actual job. Shamsee is job-averse; at least the kinds of jobs where they expect you to show up on a regular basis indefinitely and actually get sweaty and dirty.

Because of his job-averse-ness he owes money to Blighter, and Blighter is not amused. Blighter wants to put all this behind him; he knows that Shamsee will never pay him back the money he owes him, and it might just be more fun to watch his dogs, Hands and Faces (named for the things they most like to bite, I think) eat Shamsee. Certain satisfaction in that.

Shamsee is nothing if not charming, though, and manages to buy some time to avoid being dog food. That’s where the story starts.

Tristan Tarwater’s dialogue sparkles and she drops in place names, swears to new gods, and other tidbits that set this story and these characters in a fully realized fictional world, Tarwater’s The Valley of Ten Crescents. The characters’ motivations and personality are built on a solid foundation, and then Adrian Ricker illustrates them with a deft hand and helped by an assist from Michelle Nguyen’s gorgeous colors, expanding the world even further. That world has a subtle tilt to it, one that I found intriguing and left me wanting to learn more.

The comic is a brisk, delightful read, and I was glad to have backed this project on Kickstarter. Both writer and artist are locals in my hometown of Portland, and I could not be happier to support creators of this caliber.

“Greenberg” (2010)

All I knew going in was that it starred Ben Stiller and that I had heard positive things about his performance. I wasn’t sure if it was a serious role for him, or a comedy. I like Ben Stiller, generally, but about the most serious role I’d ever seen him in was the excellent (and filmed in Portland) “Zero Effect”, playing straight man Steve Arlo to Bill Pullman’s autistic and zany private investigator.

So last weekend, ignoring the awesome weather, I bought a ticket for a matinée showing of “Greenberg” to escape for a bit.

I was the only person in the theater.

Have you ever watched a comedy by yourself? You know a movie is funny when you laugh out loud and there’s no one else around. For some reason, our being in a group of people makes laughter more likely; likewise, being alone seems to make laughter less likely.

As I sat in the theater, alone, and watched Greta Gerwig as Florence, housekeeper/assistant to a rich and apparently high-strung couple, I wasn’t sure of the tone. It all felt so natural and understated. There were no laugh lines. Just people going about their business.

When the Greenberg’s leave for their vacation to Vietnam, and Florence gets a call from her boss’ brother, there’s no indication of trouble. But… it was Ben Stiller. And he was being very Ben Stiller-esque.

But was it funny? Or was it dramatic?

As the story progressed, and the 40-something Roger Greenberg displayed familiar entitled nice-guy behavior towards 25-year-old Florence Marr, I felt awkward and creeped out. Greenberg’s advances seemed predatory and both amply telegraphed and yet hidden. His passive-aggressive actions towards Florence, as well as towards his closest friend, Ivan Shrank (sad-faced Rhys Ifans), made me wince.

Around halfway through the film, I had the realization that this awkwardness is similar to what I feel watching Steve Carell on The Office. And that sometimes, it makes me laugh.

Is that what they were going for? I still can’t tell.

As a movie, I enjoyed it, though maybe “enjoyed” isn’t the right word. Stiller’s performance of a man who has deep issues with self-esteem and emotional expression was spot-on, though painful to watch – a pain that I sometimes express as laughter, because why not? I can’t believe he just did that!

I sought out the trailer after the fact, to see if I could discern if the movie was being marketed as a drama or as a comedy or something in-between, a “dramedy”. But given the generic trailer, I still could not tell.

Here, watch the trailer and judge for yourself.

[youtube=http://www.youtube.com/watch?v=059skh1bn8Y&hl=en_US&fs=1&rel=0&hd=1]

“Sherlock Holmes” (2009)

I am not a Baker Street Irregular; I have no detailed knowledge of the life and adventures of the consulting detective Sherlock Holmes. I only know the basics. I know he lived on Baker Street in 19th century London; I know his friend and companion was one Dr. Watson; I know his lifelong enemy was Professor Moriarty; and I know Holmes valued logic and observation above all else, taking such to extremes that we find almost supernatural today. Bits and pieces, here and there. Drug abuse. His brother Mycroft.

But I know enough to identify some creative additions in Guy Ritchie’s and Robert Downey Jr.’s interpretation of “Sherlock Holmes”.

First, in the modern movie, he’s far more physical than I recall him being in the past. A rough-knuckled, manic-depressive, substance abuser. Can’t remember the last actor who had to have a six-pack to portray the detective.

Second, from what I remember, Watson was nearly always much older; a harrumph-ing white mustached sort of chap. So having Jude Law play him feels like a change. A change for the better, I think. It puts the two characters’ friendship into the realm of bromance.

I gotta be honest with you, Marge, I would watch Robert Downey Jr. in anything. He’s one of a handful of actors that I find captivating. So it was a forgone conclusion that I would enjoy “Sherlock Holmes”.

But Guy Ritchie’s direction gives London such a gritty, realistic look, and the proper bantering between Holmes and Watson, and even the addition of a love interest for Holmes, the scandalous Irene Adler (Rachel McAdams)… The movie was great fun, even if the actual mystery, involving a Satan worshipping nobleman, was a bit of a letdown.

Still, if you dig brass-and-glass fittings, and Victorian clothing, and cobblestone streets, this is the movie for you.

Movies of 2009

In 2009 I saw 30 different films. I attended showings of two movies multiple times: Star Trek got my money three times, and Away We Go got it twice. And this year, for the first time in memory, I had friends accompany me to more showings than in a very long time.

I think that I saw fewer movies this year because I spent more time with friends, actually. And that’s not a bad thing. I want to be social and be around people I like, and who like me.

The following star ratings, from 0 to 5 stars, are given on the basis of the other movies I’ve seen this year, and are not meant to be compared to other years or other, older movies. I try to rate the movie based on my enjoyment, and how well it worked as that type or genre of movie.

Oh, fuck it, don’t make me justify my star ratings. I like lots of different kinds of flicks, so I’m pretty generous when handing out stars. Sue me.

The films’ title links to the IMDB page for the movie; the star ratings link to my blog post about that movie. Note that there are seven films on the list that I didn’t blog about; if I write about them in the future, I’ll update this list. Probably. If I think about it.